The Challenge:  Running the gauntlet

Before the iPad had shipped and become the iconic tablet experience, a small design team in Seattle’s Pioneer Square endeavored to build a “digital moleskin” dual-screen tablet experience.  The challenge for the entire team was to get to market before the tidal forces against Courier overcame it.

The challenge for the motion interaction team specifically was creating a seamless two screen experience, creating meaningful animations that also instilled delight, and partnering with the engineering team to create a UI layer and scene graph that would be performant, afford multi-modal input, low latency, and was very thrifty on energy.

The Challenge:  Running the gauntlet

Before the iPad had shipped and become the iconic tablet experience, a small design team in Seattle’s Pioneer Square endeavored to build a “digital moleskin” dual-screen tablet experience.  The challenge for the entire team was to get to market before the tidal forces against Courier overcame it.

The challenge for the motion interaction team specifically was creating a seamless two screen experience, creating meaningful animations that also instilled delight, and partnering with the engineering team to create a UI layer and scene graph that would be performant, afford multi-modal input, low latency, and was very thrifty on energy.

The Approach

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Free Create

The principle of “Free Create” brought the UI to where the user was creating content.  The UI flies to the tip of the pen and the fingertip and stayed on top of the digital journal.  This required more than 150 UX transitions to keep the user immersed in the creative process, yet provide just the right amount of user feedback.

A new graphics pipeline

The team settled on a mix of traditional 2D UX elements co-existing with a 3D scene graph that would mimic the open journals, curling pages, and wading paper.  Partnering with the graphic engineering team we authored a white paper to guide combining elements of Ink Seine, physics engines and FBX/Collada exports to enfold ink and 3D.
THE APPROACH
l

Free Create

The principle of “Free Create” brought the UI to where the user was creating content.  The UI flies to the tip of the pen and the fingertip and stayed on top of the digital journal.  This required more than 150 UX transitions to keep the user immersed in the creative process, yet provide just the right amount of user feedback.

A new graphics pipeline

The team settled on a mix of traditional 2D UX elements co-existing with a 3D scene graph that would mimic the open journals, curling pages, and wading paper.  Partnering with the graphic engineering team we authored a white paper to guide combining elements of Ink Seine, physics engines and FBX/Collada exports to enfold ink and 3D.

Borrowing real world patterns

To unfetter the user from the cognitive load of managing the UX and navigation when in immersive “creative” mode, we strove to borrow real world concepts of page turns, flicks, flings, folds and other gestures to aid the user in his journey.  These are some generalized, lower fidelity concepts in motion.

Borrowing real world patterns

To unfetter the user from the cognitive load of managing the UX and navigation when in immersive “creative” mode, we strove to borrow real world concepts of page turns, flicks, flings, folds and other gestures to aid the user in his journey.  These are some generalized, lower fidelity concepts in motion.

The Outcome

Courier met its end in April 2010 when Microsoft chose not to continue with the project.  We had assembled a brilliant team of designers, software engineers, industrial designers, and mechanical engineers.  While extremely disappointed in the outcome, many team members went on to innovate both inside Microsoft and in startups.

The essence of Courier lives on in Paper, by FiftyThree, which was co-founded by several Courier principals who left Microsoft.

The Outcome

Courier met its end in April 2010 when Microsoft chose not to continue with the project.  We had assembled a brilliant team of designers, software engineers, industrial designers, and mechanical engineers.  While extremely disappointed in the outcome, many team members went on to innovate both inside Microsoft and in startups.

The essence of Courier lives on in Paper, by FiftyThree, which was co-founded by several Courier principals who left Microsoft.